Blocky Hell Fighter

 The game is designed as a fast-paced top-down shooter. The abstract environment is expressively very visceral in colors and contrasts to fit the theme of a hell-like world. The project was developed in almost 2 weeks. The game is meant to experience the player with a classy arcade style game-play which experiments with audio-visual diegetic interface (meaning that the user interface is integrated in the game world).

Development
My Role: Game Design, Scripting (Unreal Engine 4 Blueprints), 3D Artist, Technical Artist, Audio scouting and editing.
Andreas Tritsch as Concept Artist.

Tools used
Unreal Engine 4, Autodesk 3Ds Max, Adobe Photoshop CS2.