State Of Freedom

 Prototype developed for the VR Hackathon in Brussels. The main mechanics focus on escaping a dynamic hostile environment through teleportation. Currently exploring environments in Virtual Reality is quite a challenge due to motion sickness and therefore I've experimented with this mechanic in the context of using Leap Motion hand-tracking device. 

Development
 I am the sole developer on this project.
My role: Game Designer, Programmer (visual scripting, Blueprints) and 3D Artist.

Tools used
 Unreal Engine 4, Autodesk 3Ds Max / Blender, Adobe Photoshop CS2.